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Introduction to Mythic Hero Fantasy RPG

November 8, 2011 in News

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Sketch of a Tharsan Warrior from the Mythic Hero fantasy role playing game, Fantasy RPG,fantasy character race

Portrait of a Tharsan Warrior

Mythic Hero is a role-playing game. There are many in existence, so you may be wondering what makes this one worth your using it. Simple: it’s different, and more realistic in many senses, while maintaining simplicity and ease of play, allowing the game to be fun and easily played.

The combat system is based on fighting I have witnessed and participated in with the S.C.A.(not so great), Western Martial Arts, as well as medieval documents on actual combat situations, and treatise on combat from the Middle Ages and Renaissance. And it takes into account both the character’s agility and mind-power — a better thinker is often able to react with better judgment in a fight. It’s possible to train to fight with two weapons, and is actually the norm, as a shield must be used properly, and with skill, in order to be effective. And it’s possible for the unskilled to get lucky and beat the extremely skilled — unlikely, but possible. Lastly, there is no such a thing as “hit points”; characters can die if a good blow from almost any weapon that hits them in the right place. And armour makes more sense, because its deflective qualities are used, rather than having any sort of “armour class” or having it add to your hits. Armour also deteriorates due to use and lack of maintenance. And it encumbers you, too.

There is no such thing as a character class, although there are careers, and the necessary knowledge and training that would go along with such. Of course, one doesn’t have to choose a career, as long as you can feasibly justify where any training the character may have would come from. Therefore, it’s possible to be a sword-bearing wizard — if you have the time to train in both magic and arms. A thief can use bows. A person’s career can be as simple as wagoneer, or as complex as arch-wizard.

Magic is justifiable for anyone to use, just so long as the necessary training has been done. Not any person can use magic, although there are wild talents — this isn’t the same as casting spells, where one must be taught. Magic is known and used in most places on Lainshoa (the world system used in this game), although there may be some few communities where it is looked down on or made illegal (except, maybe, by the members of the local clergy or government). This, of course, is up to your adjudicator (judge, GM, whatever) to decide.
All skills must be learned: simple as that. If you want to read and write, you must learn how. If you want to paddle a boat properly, you must learn how. Innate skills such as speaking your native language, or hitting somebody with your fist are given to every character according to his or her permanent statistics (size, agility, strength, mind-power, comeliness, constitution, will-power and reaction speed).
There are several intelligent races to choose from, each with its own unique culture and values. These are balanced so that no race has an advantage over any other; except one being taller or shorter, heavier or lighter, if you consider that an advantage or disadvantage.

Undead and immortals, such as vampires and lycanthropes, are taken into account to such an extent that if a player character actually becomes one, s/he may still continue play. This was very hard to do, and took a lot of play-testing to balance and find quirks just to make it playable.

Skills are gained by doing. This means that if you don’t use your abilities, you’ll never get better at them. You may also gain skills outside your normal realm of training — you may even change careers. I have had a military sergeant, at the age of thirty-two, decide that he’s going to become a necromancer. He had the opportunity to gain the training, so he took it. And he was able to use his military skills while training, and eventually found ways to combine the knowledge to become a more effective wizard and fighter.

Alignment does not exist. Personality profiles are used in conjunction with a karma system. These are easy to use, and every character I’ve ever seen anyone try to play will fit somewhere within its parameters. It isn’t necessary to the system, but can aid in role-playing, and often adds some fun for players and adjudicator alike.

What else need I say right now? Each chapter has an explanation of how things work: creating characters and skills (includes karma & social status), combat, magic, and races (which includes several Human cultures, as well as some distinct societies within other races).

I’ve spent many years working on, and researching for, this system. It is ever growing, and I am constantly finding things that I want to improve or change — I think that will always be. With what it is, I am happy, and have obtained many hours of role-playing enjoyment. I hope you will, too.

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Updated Character Sheet

May 3, 2012 in News

Version 3.0 of the character sheet is available for download.  There have been some significant changes in this version of the sheet, including additions of skills and a place to sketch your character’s portrait (should you want such a thing). It should also be easier to use, and it is designed for double-sided printing.

…………………………Demon Released - graphic for Mythic Hero RPG

I’ve been getting a lot of spam lately through my contact form. Freaky! It’s nothing but a pain, and I wish that people wouldn’t do it. Is there a better way to set up a community site like this WordPress theme allows that won’t cost me an arm and a leg? If anyone knows, suggestions are very welcome! Help me out here.

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Happy New Year (and new developments)

January 8, 2012 in News

With the new year I have been working on completing the print version of Mythic Hero with the intended goal of having all of the tables and artwork done before the end of February and the game ready for print by March 1, 2012. This will happen! Honestly, if it weren’t for the need for artwork, then I would have the game done at least a month earlier than that.

It’s amazing how important artwork is important for a role-playing game. While the artwork rarely has anything at all to do with the game itself, certainly not the rules of the game, it is important for players to see such a thing within the rule book itself. I honestly love artwork within the games, because I enjoy the art itself. I think that is so for others, as well.

Kavir, the private investigator, a character from Mythic Hero fantasy role playing game

Kavir, the private investigator, a character from Mythic Hero fantasy role playing game

I also enjoy the context of the artwork within the game system. For me the artwork has to relate to the game somehow. Naturally, historical pictures, such as those shown in the mediaeval Fechtbuchs and artwork. Copyright on these items is, of course, long expired. However, copyright is held on the photos of many of these works, so one has to be careful about that. There is always the option of copying these by hand, which makes the issue moot. And there is also original artwork done for the game itself. Which is most of what is included in Mythic Hero.

The printed version of the game will, of course, have a lot more artwork than the current downloadable version. As well there will be an appendix that includes costs of many items that one would encounter throughout the world, including services, inns, pack animals, transportation, clothing, and much, much more. There may even be some more spells and several NPCs…

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Lainshoa Basic Map Added to Download Page

December 11, 2011 in News

I’ve had a basic map for the world system that accompanies this game to the downloads page. Most of the details are missing on the map, as this one never got finished due to ink marks on it that bothered me. However, when the game is released in its print (pay) version there will be a more comprehensive map to go with it.  I am still deciding which version to release, as I have a few with different details and levels of accuracy. I’ll probably release one of the better ones.

Lainshoa, world map, fantasy RPG, role playing game, Mythic Hero, basic fantasy world map, RPG map

Basic Lainshoa Map

When I release the world book supplement there will be a much more detailed map and several city maps to go along with it. The world of Lainshoa is quite a diverse world system, with several political systems, further details on all of the player races, several adventure ideas, some creatures that are unique to Lainshoa (and therefore Mythic Hero). All of this will add an incredible amount of detail to your fantasy role playing game!

I’m expecting the world system to be completed by the fall of 2012. Look for it!

 

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New Update Available

November 24, 2011 in News

There is a new update of the game system available in the downloads!

I’ve added some information on the world of Lainshoa (TM), corrected some errors in character creation, added the adjudicator shield (to make it easier for playing), and added some brief information booklets on creatures, the Fairie Folk, and the undead and immortals. These will each have to be downloaded separately.

Remember, once the whole thing is ready for print, then the only things that you will be able to download are the character sheet and adjudicator shield. I want feedback, too! Please, if give me your opinions, error corrections, artwork, spells, and start groups and ask questions!

-Johanus Haidner

Go to the download page now

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Mythic Hero is Online at Last!

November 2, 2011 in News

After years of sitting on a shelf, Mythic Hero (TM) is finally complete and available!

First played and reviewed at Calcon I and Calcon II, Mythic Hero (TM) was enjoyed to rave reviews. However I put it away because of other things happening in my personal life and have only recently blown the dust off of the game. It’s a complete system; development started back in 1986 and is under continual development right now.

For a limited time the basic book is available for download without cost! However, there is a catch… I’m working on an honour system here – I want feedback and input into the system. You must register in the system here and personally ask me for a copy before I’ll send it to you. I’m trying to build a community and get people involved in the system, whether it’s through your feedback, contributed artwork, spell ideas, or more… There is so much that can be built here and it’s too much for one person to do alone.

The goal is to have a complete community surrounding the Mythic Hero game.

In this unique fantasy role-playing game you become the hero of legend! You have the utmost level of control over your the creation of your character. With several races in the system based on European mythology (it is mythic, after all), and an unlimited range of careers, you can be any kind of hero you desire! A true story-based system that you can use in creating your character.

This is the first RPG to have a combat system based on the martial arts experience of the creator – real combat from a historical context. Based on years of research and practice in Western Martial Arts, there are no hit points and weapons are designed around realism. Damage is against your physical attributes and armour is realistic!

There is a complete magic system built around the balance of mind, body, and spirit that allows characters to create spells, sometimes on the fly. Every wizard is different, from the basic hedge wizard to the all-powerful arch-wizard. There are several areas of magic to learn and mysterious powers to master.